Game is a built-in section of human’s life. Latest psychological researches have proved that game isn’t exactly what small kids do making use of their toys as the parents are busy. Game is an essential cultural mechanism helping pass experience between generations and orientate in the world. By playing games, humans learn how to behave within their environment and acquire its values, beliefs and conduct patterns. But even with they’ve grown up, people continue playing psychological games by performing roles within their private and social life.
However, game has received an additional essential sense recently. It is becoming not a way to conform to the planet around us and to act there, but rather to flee from it. More and more individuals replace their real needs, achievements, friends, and even lives by virtual ones and disappear in game worlds. This phenomenon called game dependence is widely discussed; and psychologists are trying to explain and to overcome it. That article uses some outcomes of these researches and has a closer look at psychological facets of people’s gaming motivation. It considers what basic human needs can be transferred in your community of virtual games and satisfied there.
The particular topic of this article is mobile games. It must be pointed out that the problem with mobile gaming is never as acute much like computer gaming. People don’t tend to invest long time making use of their smartphones, and it’s good so. That’s the reason why this article won’t instruct people steps to make a “bomb” stealing gamers from their families. It should rather be a guideline for mobile software developers to help them create an involving and exciting product to be able to “hook” users.
Human needs that can be satisfied in a portable game:
1. Need for achievement.
One of the very significant temptations of a game is giving usual people the likelihood to become anyone they want to. The opportunities of game plot and its characters are endless, and the likelihood criterion is only optional. So, an unremarkable manager comes home, turns his PC on, launches the game – and becomes an incredible god in an excellent universe. The longer he plays the more skills, experience and points he earns; and these rewards are highly valuable for him. A game gives its player a chance to become something different, a much better, more important person, and to be much more successful than he possibly is in its real life. Achievements in a portable game are more “salient” than in real world: they could be made faster and easily than in reality; and their results are much more visual (unfortunately, no body receives golden coins or stars after having performed something well in his real life). This attractive process of gathering game achievements can be viewed as as some sort of substitute for real world self-development. LOL Mobile sell account
How come this aspect essential for a portable software developer? By making a game, he should reward the user for his progress generously. Stars, coins, additional resources, bonus levels etc. make players feel their success, appreciate it – and go back to the game again and again in order to refresh these feelings.
2. Need for respect.
Being respected and appreciated by other people is an essential side of people’s social life. Playing alone is good. Playing with other people, demonstrate achievements in their mind, win different competitions and being admired and regarded by other players is simply perfect. Winning feels especially good. You will find two main forms of competitions in mobile games: direct and indirect. In an immediate competition, players fight with online enemies, or play matches against online opponents face-to-face. Within an indirect competition, the game is completed in a single-player-mode, but you can find leader boards showing the names of the finest players. In like that, a person can always estimate his game success and compare it to the progress of his friends.
But even apart from any competitions, online games possess a significant social side by creating virtual communities. Being section of a clan or detachment evokes a powerful feeling of belonging and cooperation. When we take action for cause, perform our work nicely, and donate to the typical prosperity by this, we’re respected and appreciated.
So, a portable game should contain just as much social features as possible. Leader boards, online multiplayer modes, creating communities, social sharing buttons – everything connecting the player to other people matters.
3. Need for knowledge.
Learning new things is cool. It doesn’t imply that a portable game should immediately become a branch of school on users’smartphones. But gathering new experience, discovering exciting facts, discovering a foreign world, or exploring a fascinating topic is fun. Thirst for knowledge is definitely pushing humanity forward; it’s in the human nature. That’s why the process of solving problems and puzzles and any kind of intellectual activity is an important source of gaming motivation.